At the heart of Unfinished Tales is a relational storytelling system that treats narrative fragments as part of a larger creative ecosystem. By linking stories to metadata such as genre, tone, themes, and derivative works like analyses and scripts, the project illustrates how data modeling and narrative design intersect to enhance audience engagement, accessibility, and long-term preservation.
Metadata, Systems, and the Future of Creative Practice in “Unfinished Tales and Short Stories”
In today’s digital age, the definition of an artistic work is expanding. No longer confined to the final, polished artifact—the finished painting, the bound book, the mastered recording—the creative process itself is emerging as a valuable and explorable domain. The sketches, the notes, the drafts, the contextual research, and the critical reflections surrounding a piece are becoming integral to its meaning.
The “Unfinished Tales and Short Stories” project serves as a powerful case study in this evolution, not merely for the stories it presents, but for the sophisticated information architecture that underpins its entire existence. This system demonstrates a fundamental principle for the future of the arts: that robust information management is no longer a back-end technicality but a central, creative act of world-building, curation, and preservation.
In examining the principles behind its data strategy, we can see how managing story data, metadata, and derivative works like scripts and analyses becomes a crucial skill for arts organizations seeking to build resilient, engaging, and future-proof digital ecosystems.
Beyond the Manuscript: Modeling a Narrative Ecosystem
The project’s foundational success lies in its conceptualization of a story not as a single, flat document, but as a central node within a rich and interconnected ecosystem. This is the first and most critical principle of modern information management: moving from monolithic artifacts to a relational data model. In this system, a story fragment is the sun around which a universe of related information orbits.
This model treats every piece of data as a distinct, yet connected, entity. A single story fragment is explicitly linked to its author, its genre, its tone, its reading time, and, crucially, to a broader thematic category. This structure transforms a simple collection of stories into a navigable, multi-dimensional library. An audience member is not limited to a linear table of contents; they can traverse the collection through vectors of interest—exploring all stories within a “Slice of Life” genre, filtering for pieces with a “Hopeful” tone, or discovering works by a specific author. This relational approach mirrors the way we naturally discover and make connections in the physical world, but it makes those connections explicit, searchable, and instantly accessible.
Furthermore, the system extends this relational model to encompass the entire creative lineage of a work. The inclusion of derivative assets—analyses, treatments, and scripts—is a masterstroke of information management. These are not stored as separate, disconnected files but are fundamentally linked to the parent story fragment. This creates a traceable pathway of creative development, allowing a user to move seamlessly from an original literary record to a critical analysis of its themes, to a cinematic treatment exploring its adaptive potential, and finally to a screenplay draft.
For the arts, this is a revolutionary way to present work. It makes the entire creative process transparent and accessible. An aspiring writer can study not just the final story but the critical thought and translational work that follows it. A filmmaker can see the bridge from prose to script. The purpose here was to elevate the platform from a simple digital publication to a pedagogical tool and a living archive. It honours the labour and intellect of the entire creative lifecycle, demonstrating that the analysis and adaptation of a work are as much a part of its story as the original text itself. Structuring the data in this relational manner, the project also worked to preserve the contexts and evolution for each creative idea, ensuring that its value can be compounded over time.

Metadata as a Creative and Curatorial Tool
If a relational model provides the skeleton of the system, metadata provides the flesh, blood, and spirit. The project’s sophisticated use and exploration of metadata illustrates a second core principle: that metadata is not just technical data for search engines, but an active layer of creative expression, curatorial voice, and administrative control. The system leverages multiple classes of metadata to enrich each narrative fragment.
First is the descriptive and thematic metadata. Fields like genre, tone, season, keywords, and writing style go far beyond simple categorization. They are attempts to quantify the qualitative, to tag the aesthetic and emotional essence of a piece. This is a profoundly artistic application of data management. It allows for what can be described as “mood-based discovery.” A user can seek out stories that feel a certain way, creating personalized reading experiences based on emotional or thematic resonance.
For a curator or artist, this approach to metadata becomes a powerful tool. They can assemble collections based on subtle connections—grouping stories not just by genre, but by a shared melancholic tone or a focus on a specific season. This turns the database into an instrument for curatorial expression.
Second is the structural metadata. The decision to store the core chapter texts as arrays of paragraphs, rather than single blocks of text, is a subtle but brilliant example of forward-thinking information management. On a practical level, it allows for more flexible and creative rendering of text on a screen, such as inserting stylistic separators between paragraphs. But more importantly, it treats the story’s text as structured data. This opens up a world of future possibilities for computational literary analysis. One could programmatically analyze paragraph length, sentence structure, or the distribution of dialogue versus description across the entire collection. And, by structuring core creative assets in this way, the project ensures that stories are not just readable by humans but are also machine-readable and ready for future forms of scholarly and AI-driven inquiry.
Finally, there is the administrative metadata. Fields like status and publishing dates are essential for managing the lifecycle of creative work in a professional context. This metadata allows the system to function as a content management system, enabling a workflow where works can be drafted, reviewed, approved, and scheduled for release.
For any arts organization, this kind of operational discipline is vital. It ensures quality control and allows for strategic, forward-planned publication schedules. It transforms the collection from a static archive into a dynamic, managed publication, capable of evolving over time with professional oversight.

The Performance of Information: Accessibility and Discoverability
A beautifully structured archive is of little value if no one can find it or if it’s too slow to access. The third principle demonstrated by the “Unfinished Tales and Short Stories” project is that the performance and discoverability of information are paramount. The system is architected not just to store data, but to deliver it to audiences—both human and machine—with speed and clarity.
The use of server-side rendering and caching is central to this principle. Instead of forcing the user’s browser to build each page and more than four million words of data from scratch upon every visit, the system pre-renders the pages on the server. When a user arrives, a complete, fully-formed page is delivered almost instantly. This dramatically improves the user experience, eliminating frustrating loading spinners and providing immediate access to the art.
Caching takes this a step further by storing these pre-rendered pages for a set period, reducing the load on the database and ensuring the site remains fast and responsive even under heavy traffic. For the arts, where the initial moments of engagement are critical for capturing an audience’s attention, this focus on performance is not a luxury; it’s a necessity.
Equally important is the system’s approach to discoverability through Search Engine Optimization (SEO) and structured data. The platform doesn’t just display a story; it uses multiple schema markups to describe the story to search engines like Google in their native language. It explicitly tells the machine: “This page contains an Article, its headline is ‘Projector and Proof,’ its author is ‘Jamie F. Bell,’ and its datePublished is…” This act of translation is critically important. It allows the creative works within the collection to be indexed and understood by the web’s primary discovery tools, placing them on equal footing with news articles, blog posts, and e-commerce products. Without this, the stories would be largely invisible to the outside world.
Furthermore, the system’s use of clean, semantic URLs (e.g., /tales/category-name/story-slug) is itself a form of information management. The URL is not a random string of characters; it is human-readable and reflects the information hierarchy of the site. This not only aids in SEO but also provides users with a clear sense of their location within the narrative ecosystem. Every aspect of the system’s public-facing architecture is designed to make the path to discovery as frictionless as possible.

Why Information Management is the Next Essential Skill for the Arts
The “Unfinished Tales and Short Stories” project was more than a website; it is a microcosm of the future of digital arts management. It provides a compelling argument that the skills of information management—data modeling, metadata strategy, lifecycle management, and performance optimization—are becoming as essential to the 21st-century artist and arts organization as grant writing or exhibition design.
This project demonstrates how a well-managed data ecosystem can turn a static archive into a dynamic, multi-faceted asset that serves multiple purposes: it is a publication, a pedagogical tool, a research database, and a site for audience engagement. It allows for new forms of curatorial practice and provides audiences with deeper, more meaningful ways to interact with creative work by exploring its context, its evolution, and its various forms.
Moreover, in an era of burgeoning artificial intelligence, the value of such a system cannot be overstated. High-quality, well-structured, and metadata-rich datasets are the fuel for generative AI. In building a robust information architecture, the project has created a home for its current stories while also building the ideal foundation for future AI-driven creative experiments. It provides a clean, organized, and context-rich dataset populated with millions of words from which AI can learn, generate, and collaborate in meaningful ways.
The ultimate lesson from “Unfinished Tales and Short Stories” is that building the system that holds the art is now part of the art itself. The thoughtful structuring of information, the careful application of metadata, and the strategic design for discoverability are no longer only technical tasks. They are creative and curatorial acts that define how a work is perceived, discovered, and valued in the digital world.
For artists and cultural institutions navigating the future, learning to become architects of their own information ecosystems will be the key to ensuring their work not only survives but thrives.
The project was made possible with funding and support from the Ontario Arts Council Multi and Inter-Arts Projects program and the Government of Ontario. Special thanks to The Arts Incubator Winnipeg, Art Borups Corners; Melgund Recreation, Arts and Culture and the Minneapolis College of Art and Design Creative Entrepreneurship program.