What We Learned from Artists Using Business Plans and AI
Introduction: The Myth of Unstructured Creativity
We tend to keep our worlds in separate boxes. In one box, we place creativity: a messy, magical, and purely intuitive process driven by unpredictable flashes of inspiration. In another, we place systems like business frameworks and artificial intelligence: rigid, logical, and uninspired structures built for efficiency and predictable outcomes. We assume these two worlds are fundamentally incompatible, one chaotic and human, the other orderly and mechanical.
A fascinating series of creative projects, however, decided to tear down the walls between these boxes. By blending narrative art with formal business methodologies and generative AI, these experiments revealed a counter-intuitive reality about how creativity truly works. They challenged the core assumption that structure is the enemy of imagination and demonstrated that the tools of logic can become powerful engines for storytelling and insight.
This article shares the five most surprising and impactful truths that emerged from these projects. These takeaways don’t just offer a new perspective on the creative process; they challenge our beliefs about how stories are told, how knowledge is created, and what it means to be an artist today.

1. A Business Framework Can Be a Powerful Storytelling Engine
At first glance, the ECO-STAR framework looks like it belongs exclusively in a boardroom. Its components—Environment (E), Customer (C), Opportunity (O), Solution (S), Team (T), Advantage (A), and Results (R)—are the building blocks of a business plan. Yet, in a series of narrative projects, this framework was taken out of the boardroom and dropped directly into the writer’s room.
The surprising finding was that instead of being a dry checklist, the framework became a “narrative engine” and a “structural backbone” for storytelling. It functioned as a “Story Scaffold” that shaped plots, drove character interactions, and gave thematic depth to the narratives. Instead of stifling creativity, it provided a powerful structure that unlocked new ways to tell stories.
This approach is impactful because it transforms abstract business concepts into relatable human experiences. For example, in the story The Geometry of Snowfall, the ‘E’ for Environment isn’t explained in a lecture; it’s explored through a romantic conversation between two academics discussing glaciers and coastal erosion. This makes the concept tangible, emotionally resonant, and seamlessly integrated into the characters’ lives and relationships. The framework ceases to be a list of rules and becomes a lens through which we understand the world and the people in it.
In sophisticated narratives, the framework takes on a double meaning, becoming a tool that is simultaneously a methodology, a summoning, and a symbol of misalignment between bureaucratic and spiritual systems.
But this powerful framework wasn’t just a tool for structuring plot; it became a radical method for teaching—not through instruction, but through the story itself.
2. True Learning Happens Through Experience, Not Instruction
A core goal across these projects was to teach complex systems—whether the ECO-STAR methodology or the behavior of an AI—through direct engagement rather than abstract instruction. The creators operated on the principle that deep understanding doesn’t come from reading a manual; it comes from doing the work.
In the ECO-STAR stories, this principle was brought to life for the reader. The letters of the acronym were introduced sequentially through natural character dialogue and action, allowing the reader to “intuitively grasp the methodology by experiencing it.” You don’t read a definition of “Opportunity”; you watch characters discover one during a tense, revealing conversation. This experiential approach ensures the knowledge is absorbed deeply and contextually.
This same philosophy guided the AI art projects. The methodology emphasized a hands-on, practice-based approach to learning where artists developed digital fluency not through tutorials, but through active practice and reflection. By systematically adjusting prompts, evaluating outputs, and observing the AI’s emergent behaviors, artists internalized complex concepts and built an intuitive understanding of the system’s capabilities and limitations.
It is like learning navigation not through a lecture on geometry, but by traversing a challenging, exciting landscape with a knowledgeable companion, where every step and conversation illuminates a principle of the map you hold in your hand.
This philosophy of experiential learning proved essential, especially when the narratives began to challenge the very definitions the framework was meant to teach.
3. The Most Important “Customer” Might Not Be Human
In any business framework, the “Customer” is a cornerstone concept: the community, group, or individual you are serving. It’s a simple, human-centric idea. But the fictional narratives built using ECO-STAR posed a surprising and profound challenge to this assumption, asking what happens when your most important stakeholder isn’t human at all.
The stories subverted the framework by using its formal language as an “ironic scaffold” to discuss terrifying, ancient knowledge. In The First Sprout, a group of community elders uses the ECO-STAR methodology to plan an art project, but their discussion reveals a much deeper purpose. The tension between the bureaucratic language and the unspoken reality comes to a head when they discuss the “Customer.”
“But what if the ‘Customer’ isn’t… human?” Sylvie asked… “Are you suggesting we target, what, caribou? Beavers?” Betty’s laugh was thin, a sound of paper rustling.
This radical reframing forces a move away from purely human-centric thinking and toward a deeper ecological awareness. It suggests that in certain contexts, the “customer” might be the land itself, an ecosystem, or unseen forces that “aren’t found on a census form.” This twist transforms a simple business tool into a vehicle for profound philosophical and ecological questions. By forcing the framework to confront a reality it wasn’t designed for, the stories don’t just ask us to rethink who the ‘customer’ is; they teach us about the inherent limits of any system and cultivate a more critical awareness in the reader.
This radical reframing of core concepts wasn’t limited to the framework; it extended to the very role of the artist, especially when collaborating with another powerful, non-human system: generative AI.
4. With AI, the Artist’s Role Shifts from Creator to Curator
In projects like “Unfinished Tales,” generative AI was used as both a “creative collaborator and a subject of inquiry.” This approach fundamentally changed the nature of artistic creation, shifting the artist’s role away from being the sole originator of material.
Instead, the artist became a “curator, collaborator, interpreter, and critical investigator.” The AI would generate fragments of text, images, or ideas—the “raw material”—and the artist’s creative act would lie in the process that followed. Their agency was exercised through “interpretation, decision-making, and reflection” as they selected, refined, and shaped the AI’s outputs into “artist-guided compositions.”
This redefinition doesn’t diminish the artist’s role; it enhances it by demanding new skills and fostering “critical and imaginative agency.” This process is less like a painter applying brushstrokes and more like a genetic engineer guiding evolution: the artist sets the conditions, interprets the results, and strategically steers the material toward an intended, yet emergent, artistic vision.
The AI provided raw material, but the artistic vision determined what became part of the curated output.
This evolution of the artist’s role from creator to curator revealed a deeper truth: the entire process was no longer just about making art, but about discovering knowledge.
5. The Act of Creating Art Is a Form of Rigorous Research
The final surprising truth is that in these projects, artistic practice was intentionally positioned as a “rigorous form of inquiry” that operates in tandem with technical research. Art wasn’t just the pretty output at the end of a process; it was a primary method for discovering knowledge.
This methodology treats knowledge as co-constructed, arising from the intersection of system behavior, artistic decision-making, and the artist’s own interpretive reflection. The act of creation itself becomes a site of knowledge production. Through active, embodied engagement with their materials and systems, artists gain deep insights that couldn’t be found through passive observation or theoretical study. They learn by doing, and what they create is both an artistic work and a collection of research findings.
This approach is significant because it validates art as a primary research method. It demonstrates that complex artistic practices can be studied and formalized without losing their expressive depth and nuance. It proves that art isn’t just an object to be analyzed from a distance; it is a powerful way of knowing and understanding the world.
Conclusion: Where Systems and Stories Meet
These experiments reveal that structured systems—whether a business framework or an AI model—are not the enemies of creativity. When approached with curiosity and intention, they become powerful collaborators. These projects model a kind of creative ecosystem, where community knowledge provides the ethical soil, artistic practice provides the interpretive framework, and structured technologies like AI act as generative tools in a powerful feedback loop, unlocking new forms of storytelling, learning, and knowledge.
Ultimately, these projects remind us that art resides not just in the final painting, story, or sculpture, but in the entire creative process of inquiry, curation, and interpretation. The structure provides the map, but the artist’s vision, judgment, and critical engagement determine the journey.
If the tools we use to build businesses can also build worlds, what kinds of stories have we been leaving untold?