How a research-driven narrative project can map the new skills filmmakers need in AI-integrated creative environments.
The conversation around AI and filmmaking usually swings between panic and hype, but the real work is happening in a quieter place: researchers and artists working to understand what filmmakers actually need as immersive technologies and AI systems become part of everyday production.
The Unfinished Tales project grew out of that gap. It wasn’t built to replace filmmaking or to act as a novelty toy; it was designed as a research instrument to study how creative professionals think when they’re working alongside intelligent systems.
Instead of treating AI as a single creative partner, the project breaks the process into the kinds of decisions filmmakers already make—drafting, evaluating, translating story into images, and managing the logistics of production paperwork. Because these are now encoded in software, researchers can observe how filmmakers respond: what they ignore, what they override, where they intervene instinctively, and where new forms of literacy are required.
Early findings show that the biggest shift isn’t technical at all. It’s cognitive. When a system can generate, reorganize, and reformat narrative material on demand, filmmakers don’t become passive. They become more like supervisors of complexity—directing, curating, and filtering instead of manually constructing every piece. The skill gap isn’t about learning to “use an AI.” It’s about developing a workflow vocabulary that blends cinematic judgment with computational processes, the same way earlier generations learned to think in editing timelines, colour pipelines, or CGI asset hierarchies.
The project reveals that training for the next decade of filmmaking won’t be a matter of adding one new course about “AI tools.” It will require a rethinking of how film education is structured. Students will need grounding in story, performance, and film language, but also an understanding of system behaviour, feedback loops, virtual production logic, and how to supervise automated processes without ceding artistic control. The challenge is not technological fluency alone; it’s learning to maintain authorship in environments where parts of the work are generated, assessed, or transformed by code.
The value of Unfinished Tales is that it gives researchers a living environment in which these behaviours can be studied at scale—millions of words, hundreds of scripts, entire distribution pipelines—without jumping straight to real-world production budgets. It exposes where creative professionals hesitate, where they gain speed, and where they push back. It also highlights the ethical stakes, such as the system’s refusal to reproduce dated or harmful narrative patterns, forcing users to think about representation in a more deliberate way.
Rather than predicting the future of filmmaking, the project acts as a rehearsal space for it. It shows that the next era won’t be defined by AI “writing movies,” but by filmmakers who know how to navigate complex technological ecosystems while maintaining creative intent. This is not automation replacing craft; it’s the emergence of a new craft—one that blends narrative intuition with technological literacy, and one that the industry is only beginning to understand.