The Lanzhou Feed

On the cold granite of the Canadian Shield, a group of young filmmakers discovers a digital mirror of their world in the arid hills of China.

# The Lanzhou Feed - Project Treatment

## Project Overview
**Format:** Feature film, 90–105 minutes
**Genre:** Prestige Drama / Quiet Sci-Fi
**Tone References:** *Nomadland* for its documentary-style realism and contemplative exploration of landscape and identity; *Arrival* for its slow-burn sci-fi mystery and focus on global connection as the solution to a shared, complex problem; *Another Earth* for its intimate, character-driven approach to a high-concept premise of a parallel world.
**Target Audience:** The A24 prestige crowd, fans of thoughtful indie cinema from directors like Chloé Zhao or Denis Villeneuve, and viewers interested in the intersection of technology, art, and environmentalism.
**Logline:** Three young filmmakers documenting a Canadian nuclear waste site discover their digital doppelgängers at a Chinese university, sparking a virtual collaboration that forces them to confront the scale of their legacy and the future of storytelling.

## Visual Language & Cinematic Style
The film will employ a distinct triptych of visual styles. The Canadian sequences will be shot with a raw, vérité sensibility. The palette is dominated by the cold blues and greys of the Canadian Shield, with desaturated greens and the stark white of an overcast sky. Camera work here is handheld and responsive, capturing the biting wind and the texture of the billion-year-old granite, making the environment a visceral, tangible character. In contrast, the interior garage scenes are bathed in the warm, contained glow of monitors and a single propane heater. The space is cluttered and chaotic—a visual representation of DIY ingenuity and youthful ambition, with tangled cables snaking around woodworking tools. The third visual space, the virtual world they build, is clean, ethereal, and surreal. Here, the camera moves with impossible smoothness, gliding through a digital landscape where the lines between the Gobi Desert and the Ontario wilderness blur and pixelate, creating a dreamlike dialogue between the two locations. This visual contrast—from the raw and physical to the warm and cluttered to the clean and virtual—will form the cinematic grammar of the film.

## Tone & Mood
The tone is one of contemplative melancholy, punctuated by moments of sudden, profound connection. It is a symphony of stillness, built around the tension between the vast, indifferent timescale of geology and the urgent, fleeting concerns of young adulthood. The film breathes, allowing for long takes of the landscape and quiet moments of characters simply thinking, working, or waiting for data to transfer. The mood is not one of overt despair but of existential weight, the feeling of being a small, temporary thing in the face of an immense and permanent problem. Yet, this weight is consistently pierced by a thread of emergent hope, born not from easy solutions but from the difficult, awkward, and ultimately beautiful process of reaching across a void—be it digital or cultural—and finding another human looking back. The humor is dry and situational, arising from the absurdity of taping GoPros together to contemplate humanity’s radioactive legacy.

## Themes & Cinematic Expression
The central theme is the dialectic between isolation and connection. This is visually expressed through the recurring motif of the split screen, contrasting the desolate landscapes of Revell and Beishan, or the cluttered workshops of the two student groups. Sound design will be crucial: the raw, elemental sound of wind and scraping rock in Canada will be layered with the digital hum of servers and the muffled Mandarin chatter from the Lanzhou lab, creating an auditory bridge before a visual one even exists. A second key theme is the tension between ancient problems and future technologies. We will visualize this by juxtaposing the raw, unprocessed textures of ancient granite with the clean, pixelated geometry of the VR models they create from it. The nuclear waste itself, an unseen but ever-present force, represents a permanent, inherited legacy, while the glitchy, ephemeral nature of their digital tools highlights the fragility of their attempts to comprehend it. Finally, the film explores the ethics of creation in the age of AI, not through didactic dialogue, but through the creative process itself, as Ben’s hands-on, intuitive approach clashes and later harmonizes with the Lanzhou team's data-driven, AI-assisted methodologies.

## Character Arcs

### Ben
Ben is the pragmatic leader and hands-on technician of the group. He grounds the project in physical reality, wrestling with duct tape, faulty code, and the biting cold. He begins the story deeply frustrated, defined by the limitations of his gear and his budget, believing that perfection is achievable if only he had the right tools. His primary flaw is a need for control, which manifests as cynicism. The collaboration with the better-funded, more advanced Lanzhou team initially fuels his insecurity. His arc is a journey from seeing the project as a technical problem to be solved to understanding it as a human connection to be nurtured. He must learn to let go of his desire for a flawless product and embrace the beautiful imperfection of a shared idea, ultimately discovering that the true innovation isn't in the tech, but in the act of reaching out.

### Stacey
Stacey is the visionary and researcher, the one who sees the connections others miss. She lives in a world of ideas, papers, and possibilities. She starts the film as the project's intellectual engine, driven by a deep curiosity that can sometimes feel abstract to her more grounded partners. Her flaw is a naivete about the practical and interpersonal challenges of turning her grand vision into reality. Through the collaboration, Stacey is forced to become a diplomat and a true leader, navigating the complex cultural and creative differences between the two teams. Her arc is about translating her theoretical passion into tangible action, learning that a shared geology means nothing without shared understanding, and that her greatest strength is not just finding the idea, but fostering the community that can bring it to life.

### Jordan
Jordan is the skeptic and the audience's surrogate, providing cynical comic relief that masks a deeper anxiety about the future. He is hyper-focused on the immediate realities: the cold, the bad coffee, the pointlessness of it all. He starts as the most detached member, participating out of loyalty more than passion. His flaw is a protective pessimism, a defense against the disappointment he feels is inevitable. The collaboration with Lanzhou slowly chips away at this armor. As he connects with his audio counterpart in China, discussing the subtle differences between the "silence" of the Shield and the "silence" of the Gobi, he finds his own unique purpose. His arc is about the discovery of belief. He moves from questioning the project's purpose to becoming its most heartfelt defender, realizing that capturing the world's ambient noise is a way of proving that someone, somewhere, is listening.

## Detailed Narrative Treatment (Act Structure / Episodes)

### Act I
We are introduced to BEN, STACEY, and JORDAN, a trio of young filmmakers, on a windswept granite ridge in Northwestern Ontario. They struggle with their DIY 360-degree camera rig, battling the cold and equipment failures as they try to capture footage of the Revell site, a proposed location for a deep geological repository for Canada's nuclear waste. Their base of operations is Ben’s uncle's messy garage, a chaotic mix of film tech and woodworking tools. The project feels small, isolated, and overwhelmingly ambitious. The inciting incident occurs when Stacey, during a late-night research session, discovers the Beishan project in China's Gansu province—a direct geological and ideological parallel to their own. More importantly, she finds the Lanzhou University media lab, where students are using superior technology to explore the very same issues. Fueled by a mix of desperation and inspiration, they draft and send an email. After days of anxious silence, a reply arrives. It’s from LI MEI, a student at Lanzhou. She is enthusiastic and intrigued. The act ends as they connect for their first video call, the pixelated image of Li Mei’s face appearing on their monitor, opening a window to the other side of the world.

### Act II
The collaboration begins, a chaotic but exhilarating exchange of data, ideas, and cultural curiosities. Ben connects with CHEN, Lanzhou’s brilliant but reserved technical lead, while Stacey and Li Mei find an immediate bond over the project's philosophical core. The challenges are immense: time zones, language barriers mediated by translation apps, and a vast technological gap. The Canadians are scrappy and intuitive; the Chinese team is precise, well-funded, and already experimenting with AI scriptwriting tools that Ben finds both fascinating and threatening. The midpoint is a major breakthrough: they successfully merge their photogrammetry data, creating a shared VR space where one can seamlessly walk from the grey granite of Ontario into the dusty ochre of the Gobi Desert. The experience is breathtaking and proves their concept is possible. However, this success creates new friction. Their meager Canadian arts grant funding is put in jeopardy by a board wary of the international collaboration's "political optics." Meanwhile, Chen faces pressure from his professor to focus solely on the technical achievements for a university showcase, dismissing the "artistic" elements Stacey and Li Mei are passionate about. The central conflict crystallizes: Is this a tech demo or a statement? A miscommunication over the AI-generated script—which Ben sees as a soulless shortcut and Chen sees as an efficient tool—boils over into a heated argument. The connection is severed. The teams retreat into their respective silos, leaving Ben, Stacey, and Jordan alone again with a beautiful but incomplete project that now feels like a monument to their failure.

### Act III
In the silence that follows the breakup, the Canadian team is lost. Jordan wants to quit, and Stacey retreats into her research, heartbroken. Ben, sitting alone in the garage, watches their original, raw footage of the Revell site. He is struck again by its profound loneliness. He realizes the goal was never to create a perfect virtual world, but to mitigate that very feeling of isolation. In a moment of vulnerability, he records a personal video message for Chen and Li Mei. He doesn't apologize or make excuses; instead, he speaks honestly about what the project means to him, using his own imperfect footage to show them the desolate beauty that first inspired him. This act of creative honesty breaks the impasse. The climax is not a flashy premiere, but a live, shared screening. They connect the garage and the Lanzhou lab via a simple video stream, presenting their raw, unfinished, but deeply honest VR experience to a small audience of friends, family, and community members in both countries. The final piece is a dialogue of two places, a meditation on a shared future. The resolution is quiet and profound. The project doesn't make them famous, but it forges a deep, lasting connection. The final shot sees Ben looking at his monitor, a split screen showing his own messy workbench and Chen’s clean lab. They are working in tandem, two distant points in a global conversation, no longer alone.

## Episode/Scene Beat Sheet (Source Material)
1. **Open:** On a cold, windy ridge in Northwestern Ontario. Ben struggles with failing duct tape on a panoramic camera rig. His thumbs are numb.
2. **Problem:** Jordan, looking at a tablet, announces the camera's horizon stitch is "wobbling" due to the wind shaking the tripod.
3. **Conflict:** Ben snaps at Jordan, blaming the physical wind, not the software. The tension of the harsh conditions is evident.
4. **Character Introduction (Stacey):** Stacey is nearby, recording ambient sound with a boom mic. She calmly interrupts their argument, reminding them the goal is to capture "the silence of stability," not their bickering.
5. **DIY Aesthetic:** Ben uses his teeth to rip a new piece of tape, reinforcing their makeshift rig—three GoPros on a 3D-printed bracket. It's a setup built on "hope."
6. **Action:** Ben secures the rig, checks the levels, and tells Jordan they are ready. They begin a five-minute recording of the desolate, beautiful landscape.
7. **Setting Context:** Ben reflects on the location—the Revell site, a proposed repository for nuclear waste. He focuses on the "stable" crystalline bedrock beneath his feet.
8. **Transition:** Jordan calls "cut." They quickly pack up to escape the impending sleet. The scene shifts abruptly from the cold outdoors to the warm, messy interior of a converted garage/edit suite.
9. **The Hub:** The garage is their workspace. Monitors on plywood, cables around a bandsaw. Jordan complains about field work while warming his hands.
10. **Stacey's Discovery:** While Ben ingests the new footage, Stacey shares her research from the previous night: a parallel nuclear waste repository project in Beishan, China, in the same type of granite.
11. **The Connection:** Ben is initially dismissive ("Granite is granite"), but Stacey reveals the key link: Lanzhou University researchers are not only studying the geology but are also using the exact same VR/AR and AI technologies the Canadian team is attempting to use.
12. **The Mirror:** Stacey shows them the Lanzhou media lab's website. They see students with high-end gear, a stark contrast to their own setup. Ben feels a pang of insecurity ("Now I'm depressed").
13. **The Big Idea:** Stacey proposes they connect the two projects. What if they could use VR to link the Revell and Beishan sites, creating a "global dump site" where a user could walk from one continent's granite to the other's?
14. **The Pitch:** Ben's mind ignites with the technical possibility. Stacey frames the idea, arguing their value is their unique youth perspective, separate from government or corporate interests.
15. **Decision:** After a moment of doubt about why a major university would respond, Ben agrees. He tells Stacey to draft an email, instructing her to make it sound personal and genuine—"sound like us."
16. **Action (Climax of Scene):** Stacey types the email. After a final moment of hesitation, Ben tells her to "Hit send." The message is sent across the world.
17. **Resolution:** Later, alone in the quiet garage, Ben contemplates the day. He holds the SD card, a "repository" of memory. He thinks of the students in Lanzhou. He looks at the first frame of his footage and imagines it in a split screen with Beishan. For the first time, he doesn't feel cold. He feels a sense of purpose.

## Creative Statement
*The Lanzhou Feed* is a story for now. In an era defined by global crises that feel too vast to comprehend—from climate change to the million-year legacy of nuclear waste—we often retreat into our own isolated spaces. This film argues against that impulse. It posits that the most powerful tool we have is not a more advanced algorithm or a bigger budget, but our fundamental human capacity for curiosity and connection. By grounding a high-concept sci-fi idea in the tactile, low-fi reality of three kids in a garage, the story makes the abstract immediate and the global personal. This is not a film about saving the world; it is a film about the quiet, revolutionary act of trying to understand it, and the discovery that even across oceans and firewalls, you are not alone in your attempt. It’s a testament to a generation that has inherited immense problems but refuses to be defined by them, choosing instead to build bridges with the digital tools at hand.

## Audience Relevance
Contemporary audiences, particularly younger viewers, are digitally native and globally aware, yet often feel politically and socially powerless. *The Lanzhou Feed* speaks directly to this experience. It validates the feeling of being small in the face of immense challenges while championing the idea that meaningful action begins with authentic, small-scale connection. The film’s themes of DIY creativity, cross-cultural collaboration, and the search for purpose will resonate deeply with a generation accustomed to forging communities online. By weaving together the tangible problem of nuclear waste with the more ethereal questions of digital identity and AI authorship, the story captures a uniquely modern anxiety. It offers not an escape, but a reflection of our world—a quiet, hopeful drama that suggests the answer to our largest problems might be found in the simple, courageous act of sending a message to a stranger.