The Scoured Banks

A young man grapples with the absurdities of modern disconnection while sifting through river mud for a lost smartphone, finding more grim humour than solace in the natural world.

### **Title:** The Scoured Banks

### **Logline**

After losing his smartphone in a polluted urban river, a digitally-addicted young man’s desperate search forces him into a strange encounter and a terrifying confrontation with a world devoid of notifications, likes, and phantom vibrations.

### **Synopsis**

In the oppressive summer heat of 2025, ALEX (20s), a man defined by his online presence, frantically searches the muddy, trash-strewn banks of an urban river for his lost phone. The physical discomfort of his search is matched only by the intense psychological withdrawal he feels—a "phantom limb" where his digital connection to the world used to be. He spirals into a cynical internal monologue about the "tyranny of the algorithm," the performative nature of online life (personified by a memory of a "digital detox" influencer), and the terror of becoming irrelevant once he stops generating data. His search is interrupted by the appearance of an old, weathered FISHERMAN, a man completely out of time and place. Their brief, wry conversation about the "digital leash" and the detritus of modern life—both physical and metaphorical—serves as a stark mirror for Alex. After the Fisherman departs, leaving Alex with the cryptic advice that "some things are better left to the river," Alex is left alone with the setting sun, the buzzing insects, and the profound, terrifying silence of his own disconnected thoughts. He abandons the search for his phone, beginning a new, uncertain journey back to civilization, fundamentally unsettled and grappling with the absurd, daunting task of existing without a screen.

### **Character Breakdown**

* **ALEX (20s):** Sharp, cynical, and terminally online. Alex's identity is inextricably linked to his digital footprint. He is self-aware enough to see the absurdity of his addiction but too deep in it to escape. The loss of his phone isn't an inconvenience; it's an existential crisis that strips him of his social armor, forcing him to confront a version of himself he barely knows—one who is simply a guy in muddy trainers, alone with his thoughts.

* **THE FISHERMAN (50s-60s):** A man of the earth, or rather, the mud. Weathered, pragmatic, and possessing a weary, grounded wisdom. He is an analog soul in a digital world, unfazed by the technology that consumes Alex. He isn't a magical guide but a simple, real presence whose wry observations and quiet resignation to the state of the world provide a powerful, unintentional critique of Alex's panic. He represents a life lived in the physical, not the virtual.

### **Scene Beats**

* **OPENING - THE FRANTIC SEARCH:** We open on a visceral, sensory experience. Extreme close-ups of mud sucking at trainers, sweat beading on a brow, the shimmer of heat off polluted water. ALEX is a man possessed, his movements desperate and futile as he scours the riverbank. The world is oppressive and hostile.

* **THE DIGITAL GHOST:** Alex pauses, defeated. He instinctively reaches for his phone—the phantom limb twitch. We get a flash of his internal world: a memory of the last thing he saw, a stupid cat video on 'LifeFeed.' The sound design here is key, with faint, ghostly pings and notification sounds playing under the organic sounds of the river, audible only to Alex.

* **THE RAGE AGAINST THE MACHINE:** Frustration boils over. Alex kicks a submerged tire, railing internally against the algorithm, the performance of online life, and the hypocrisy of a "digital detox" influencer he remembers. This monologue reveals his intelligence and his entrapment.

* **THE INTRUSION:** A sound—gravel crunching—shatters Alex's isolation. A figure, THE FISHERMAN, emerges from the heat haze, silhouetted. He is an almost mythical figure at first, a stark contrast to the urban decay.

* **THE CONVERSATION - A CLASH OF WORLDS:** The dialogue is sparse and dry. The Fisherman’s gravelly voice and weary amusement cut through Alex’s frantic energy. He doesn't offer sympathy, but a shared, resigned understanding of the "digital leash." He grounds the scene in a different reality.

* **THE CATCH:** The Fisherman wades into the river and sweeps his net. Instead of a fish, he pulls up a single, glistening tin can—a "broken promise." He tosses it onto the bank. This simple, powerful image encapsulates the state of their world. It’s a moment of profound, understated commentary.

* **THE PARTING WORDS:** The Fisherman gives Alex a final, knowing look. "Some things are better left to the river." He turns and walks away, disappearing back into the haze, leaving Alex utterly alone.

* **THE QUIET AND THE VOID:** The sun sets. The oppressive heat begins to break. For the first time, the ambient sounds of the evening—insects, distant traffic—come to the forefront. The phantom digital sounds cease. Alex is left in a terrifying, unfamiliar silence.

* **A NEW DIRECTION:** Alex looks from the river to his own hands, then to the path back. The quest for the phone is over. A new, far more daunting one has begun. He takes a tentative step, then another, his walk no longer frantic but cautious and uncertain. He is untethered, and the feeling is both liberating and horrifying.

### **Visual Style**

* **CINEMATOGRAPHY:** A visceral, handheld style places the audience directly in Alex's uncomfortable experience. Close-ups on textures—the thick mud, clinging soil, iridescent flies, rusted metal—will emphasize the sensory reality he's been ignoring. This will be contrasted with brief, stylized flashbacks or imagined overlays of his phone screen: hyper-saturated, clean, and artificial, jarring against the gritty realism of the riverbank. The Fisherman will be shot with a more stable, grounded camera, often in wider shots that place him firmly within his environment.

* **COLOR PALETTE:** The primary palette is desaturated and earthy, dominated by muddy browns, sickly olive greens of the water, and the bleached-out white of the oppressive sun. This will make the imagined flashes of the vibrant, electric blues and purples of the digital world feel even more alien. The sunset will introduce bruised, melancholy oranges and purples, signaling a shift in tone.

* **SOUND DESIGN:** A crucial element. The soundscape will be a battle between two worlds. The organic, unpleasant sounds of the river (squelching mud, the incessant buzzing of flies, the dull clap of a hand swatting a bug) will be juxtaposed with the imagined, persistent *phantom electronics* that haunt Alex (the ghost of a notification ping, a faint vibration, the hum of a processor). The film will become progressively quieter as Alex lets go, culminating in a final scene where only the raw, unfiltered sounds of nature and the distant city remain.