A Drowning Man's Cartography

In a world mostly lost to the sea, a young man from a floating shantytown discovers a pre-Flood map that points to the one thing no one believes exists anymore: dry land.

# A Drowning Man's Cartography
**Format:** Short Film / Anthology Episode | **Est. Length:** 10-12 minutes

## Logline
In a flooded world, a young scavenger risks his life to find a mythical map to the last dry land, only to discover that the path to salvation is guarded by those who would kill to keep it a secret.

## Themes
* **Hope vs. Despair:** The central conflict between believing in a better future (the map to Sanctuary Peak) and succumbing to the brutal, day-to-day reality of a drowned world.
* **The Past as a Double-Edged Sword:** Relics of the old world are both the source of salvation (the map, advanced technology) and the cause of conflict (scarcity, territorial disputes).
* **Myth in a Post-Apocalyptic World:** The story explores how legends and rumors, like the existence of "high ground," become powerful, tangible forces that drive human action in the absence of established society.
* **Survival of the Cunning:** In a world where brute force often rules, the protagonist succeeds not through strength, but through quick thinking, desperation, and resourcefulness.

## Stakes
What is at stake is not just Tyler's immediate survival, but the very possibility of a future for humanity beyond the endless, dangerous waters.

## Synopsis
In the flooded ruins of a coastal metropolis, TYLER, a young and scrappy scavenger, ekes out a living pulling relics from the submerged Gilt-Edge Tower. His work is interrupted by BENJI, a larger, more powerful rival who claims the territory as his own. The tense confrontation reveals the lawless, predatory nature of their world and reinforces Tyler's desperation. He isn't just scavenging for trinkets; he's following the dying words of an old man, searching for a waterproof container in the CEO's top-floor office said to hold a map to "Sanctuary Peak"—the last patch of dry land on Earth.

Ignoring Benji's threats, Tyler dives into the deep. He navigates the ghostly, silent underwater office building, a tomb filled with the skeletal remains of a forgotten era. With his oxygen running dangerously low, he finds a sealed metal cylinder hidden in the CEO's office.

He surfaces, triumphant, only to find Benji has boarded his skiff and is waiting for him. Benji sees the cylinder and demands it. A brief, brutal fight ensues. Outmatched in strength, Tyler uses his wits, hurling a piece of equipment that damages Benji's boat. In the confusion, Tyler cuts the tether between their skiffs and makes a frantic escape.

Hours later, hidden in a secluded cove, Tyler opens his prize. Inside is a durable polymer map detailing the world as it was, with a route marked in red ink leading to Sanctuary Peak. For a moment, overwhelming hope washes over him—proof that a future is possible. But his hope turns to dread as he discovers a second set of markings, newer and cruder, showing patrols of other survivors guarding the route like sharks, transforming his map to salvation into a chart of a new, even deadlier warzone.

## Character Breakdown
* **TYLER (19):** Scrappy, resourceful, and lean from a life of hardship. He is an underdog who survives on his wits rather than his strength. Haunted by the stories of a dead mentor, he clings to a sliver of hope in a world that has offered him none. He is a skilled diver and scavenger, practical and cynical on the surface, but driven by a deep-seated desire for something more than just survival.
* **Psychological Arc:** Tyler begins as a cynical scavenger, operating on a desperate, almost foolish hope passed down from a dying man. The physical discovery of the map transforms this fragile hope into a tangible, terrifying belief. His internal state shifts from a focus on day-to-day survival to shouldering the immense burden of knowing a real future exists, and that he may be the only one who can reach it.

* **BENJI (23):** Physically imposing, arrogant, and opportunistic. Benji is a product of his environment, believing that might makes right. He controls his territory through intimidation and brute force, viewing others like Tyler as "rats" to be crushed or exploited. He represents the cynical reality of the world—that the strong take what they want from the weak.

## Scene Beats
1. **THE GREY EXPANSE:** Tyler pulls a corroded lockbox from the water onto his ramshackle skiff, the drowned Gilt-Edge Tower looming behind him. The world is bleak and endless.
2. **THE SHARK CIRCLES:** Benji's sleeker skiff arrives. He confronts Tyler, laying claim to the territory and the salvage. The dialogue establishes their rivalry and the brutal rules of this world.
3. **THE DIVE:** Tyler ignores Benji and descends. We follow him through the eerie, silent underwater offices, past skeletal workers frozen at their desks—a haunting glimpse of the world that was.
4. **THE CEO'S TOMB:** In the top-floor office, with his air supply critical, Tyler frantically searches. He finds the sealed metal cylinder just as he's about to give up.
5. **THE AMBUSH:** Tyler surfaces, gasping, clutching his prize. The relief is shattered—Benji is on his boat, waiting. He sees the cylinder and his eyes light up with greed.
6. **FIGHT AND FLIGHT:** The confrontation turns physical. Tyler is outmatched but not outsmarted. He uses a piece of his own equipment to damage Benji's boat, creating a diversion to cut himself free and escape.
7. **THE REVELATION:** In a hidden cove, trembling, Tyler opens the cylinder. He unrolls the map. The camera focuses on the intricate details, the red line, and the words "Sanctuary Peak." A moment of pure, unadulterated hope.
8. **THE NEW THREAT:** Tyler's finger traces the route. He then notices the other markings—crude symbols of boats, patrols. The camera pushes in on his face as hope curdles into grim resolve. He is not the only one who knows. The journey has just begun.

## Visual Style & Tone
The visual palette is desaturated and gritty, dominated by oppressive greys, murky blues, and the rusted oranges of decay. The world above water is perpetually overcast, emphasizing a sense of hopelessness. Underwater sequences are claustrophobic and dark, illuminated only by the narrow, flickering beam of Tyler's headlamp, creating a tense atmosphere that is part horror, part awe-inspiring discovery.

The tone is grounded, tense, and atmospheric sci-fi, focusing on lonely survivalism and desperation. The narrative pacing is tight and suspenseful, prioritizing visceral action and emotional weight over exposition. Tonal comparisons include the stark survivalism of *The Road*, the world-building and aquatic setting of *Waterworld*, and the speculative, high-concept dread found in episodes of *Black Mirror*.