The Heat Death of the Gilded Lilly

by Jamie F. Bell

"You're standing on my hand."

"I'm not standing on it. I'm strategically utilizing the available surface area."

"Your boot. My knuckles. Grind. That’s the equation."

"Shh. If you whine any louder, the gargoyle is going to wake up, and then we're both going to be pâté."

Simon gritted his teeth, the enamel making a sound like two stones rubbing together underwater. He didn't move his hand. He couldn't. He was currently hanging off the wrought-iron gutter of the Gilded Lilly, a crumbling tenement tower that smelled of boiled cabbage and old spell-components, while the girl—Marie, she’d said, before trying to kick him in the throat—crouched on the ledge above him. The summer heat was a physical weight, a wet wool blanket draped over the city of Oakhaven, pressing the smog down into the streets until the air tasted like chewed copper and burnt sugar.

It was high summer. The kind of summer that made the asphalt bubble and turned the canals into sluggish ribbons of green slime. Even the magic in the air felt sticky, clinging to the skin like spiderwebs.

"He's coming back around," Marie whispered. She shifted her weight, and the heel of her boot dug harder into Simon's pinky finger. "Don't drop. Seriously. Don't drop."

"I'm not going to drop," Simon hissed, staring down at the dizzying drop. Five stories of laundry lines, neon runes flickering in windows, and the dark abyss of the alleyway below. "But if I lose this finger, I'm billing you."

"Put it on my tab. Right under 'Attempted Murder' and 'General Nuisance.'"

A shadow swept over them. It wasn't a cloud—there hadn't been a cloud in Oakhaven for six weeks—but something vast and leathery. The beat of wings thumped against Simon's chest, a low-frequency vibration that rattled his ribs. A Wyvern-class patrol beast. The City Watch had started breeding them smaller for urban pursuit, but 'smaller' still meant it was the size of a carriage and breathed fire that smelled like rotten eggs.

The beast screeched, a sound like tearing metal, and banked left, circling the chimney stack they were using for cover. The wind from its wings blasted hot grit into Simon's face. He squeezed his eyes shut, feeling the sweat run into the corners, stinging like acid. He counted the beats. *One. Two. Three.*

Silence returned, heavy and suffocating, punctuated only by the distant hum of the mag-lev trains and the shouts of street vendors selling unauthorized cooling charms.

"Okay," Marie exhaled, the sound shaky. "Okay. I think he’s gone to harass the pigeons on the North Tower. You can come up."

Simon groaned and hauled himself up, muscles trembling. He rolled onto the flat tar-paper roof and lay there, staring at the sky. It was a bruised purple color, the result of too much alchemical smog mixing with the sunset. He felt gross. His shirt was pasted to his back, and his hair felt like it had been dipped in glue.

"Nice view," he wheezed.

Marie was sitting against the brick chimney, knees pulled to her chest. She looked about as wrecked as he felt. Her dark hair was frizzed out from the humidity, sticking to her forehead in damp tendrils. She was wearing a heavy canvas coat that looked insane for the weather, but Simon knew the look—pockets. Thousands of pockets for stashing stolen goods. She looked maybe sixteen, same as him, but her eyes were old. Tired.

"Views are free," she said, wiping grime off her cheek with a sleeve. "Getting down without being incinerated costs extra."

"You led the beast here," Simon accused, sitting up and checking his hand. The skin was red and abraded, but unbroken. "I was clear. I was halfway to the vent."

"I did not lead it here. It tracked your aura. You leak magic like a cracked pipe, you know that?" she shot back, though there was no real heat in it. Just exhaustion. "What are you carrying? Unrefined mana-shards? A cursed toaster?"

Simon instinctively patted his satchel. "None of your business. Why are you even up here? The Lilly is my turf. The Guild marked it."

"Your Guild couldn't mark a tree with a bucket of paint," Marie scoffed. She pulled a canteen from her coat, shook it—empty—and tossed it aside with a clatter. "I'm looking for the Penthouse cache. Rumor says the old wizard who lived here died last week. Left his vaults open."

"He didn't die," Simon corrected, rubbing his neck. "He transcended. Turned himself into pure energy or something. But yeah. The vault."

They sat in silence for a moment, two competitors united by the fact that the heat was killing them both slowly. The roof radiated stored solar energy, baking them from below. A bead of sweat trickled down Simon's spine, an irritating, crawling sensation.

"I'm thirsty," Marie said. It wasn't a complaint, just a statement of fact. Her voice cracked slightly.

"Me too." Simon looked around the roof. It was a wasteland of rusted ventilation fans, pigeon coops, and discard piles. But near the center, there was a large, wooden crate covered in faded shipping runes. It was stamped with a symbol: a blue snowflake inside a circle.

Marie followed his gaze. She squinted. "Is that...?"

"Frost-Tech?" Simon asked, hope flaring in his chest. "No way. That stuff is import only. From the Northern Duchies."

"The wizard was a collector," Marie said, already scrambling to her feet. She stumbled slightly, the heat making her clumsy. "If that's a cooling unit, I'm going to hug it. I don't care if it freezes my arms off."

They reached the crate at the same time. It was nailed shut, the wood warped and dry. Simon pulled a pry-bar from his belt—a heavy piece of iron inscribed with a leverage rune—and jammed it under the lid. Marie grabbed the other side with her bare hands.

"On three," Simon said.

"Just pull, you idiot."

They heaved. The wood groaned, nails shrieking in protest, and the lid flew off, clattering onto the tar. A puff of cold air, visible as a white mist, rolled out of the crate, instantly curling as it hit the oven-like atmosphere of the roof.

Inside, packed in straw, were dozens of glass spheres. They weren't cooling units. They were globes, swirling with a milky, pearlescent fog.

"What is it?" Simon asked, disappointed. "Potions?"

Marie picked one up carefully. The glass frosted over instantly in her grip. "No," she breathed. "These aren't potions. These are Weather-In-A-Bottle. High-end illusion tech. Rich people use them for parties."

"Great," Simon slumped against the crate. "We can throw a party while we die of heatstroke."

Marie looked at him, then at the sphere. A strange, mischievous light flickered in her eyes. It made her look younger, less like a hardened street rat. "You know what? Yeah. Let's."

"Let's what?"

"This one is marked 'Midwinter Gale'," she read the label on the bottom. She looked at Simon, a grin splitting her dusty face. "Catch."

She tossed the glass sphere high into the air.

Simon scrambled up. "Are you crazy? That could be unstable—"

The sphere reached the apex of its arc and Marie drew a small slingshot from her pocket. With a snap of her wrist, she fired a ball bearing. It struck the glass perfectly.

*CRACK.*

There was no explosion. No fire. Instead, there was a sound like a thousand wind chimes ringing at once. The air above the roof rippled, expanding violently.

And then, the temperature dropped forty degrees in a heartbeat.

Simon gasped, the cold air rushing into his lungs like water. He looked up. From the point where the sphere had shattered, snow was falling. Thick, heavy, impossible flakes, spiraling down in a localized column that covered the entire rooftop.

"Holy..." Simon held out his hand. A snowflake landed on his palm and didn't melt instantly. It stayed there, perfect and geometric, for three seconds before turning to water.

"It works!" Marie laughed. She spun around, arms wide. The snow caught in her hair, turning the black strands white. "It actually works!"

The grim, oppressive reality of Oakhaven—the smog, the smell of sulfur, the looming wyvern—vanished. They were inside a bubble of pristine winter. The tar paper was rapidly disappearing under a layer of white powder. The heat radiating from the bricks battled with the magic, creating a low fog that swirled around their ankles.

Simon felt a laugh bubble up in his throat. It felt rusty, foreign. He reached into the crate and grabbed another sphere. "'Alpine Blizzard'," he read. He smashed it on the ground.

A gust of wind howled, swirling the snow into a frenzy. The temperature dropped further. Simon shivered, but it was the best feeling he had ever experienced. The sweat on his shirt froze stiff.

"Pass me one!" Marie yelled over the wind. She was scooping up handfuls of the magical snow, packing it into a ball.

Simon tossed her a sphere marked 'Glacial Calm'. She smashed it against the chimney.

The wind died instantly, replaced by a profound, heavy silence—the kind that only exists in deep snow. The air turned a crystalline blue. The rooftop of the Gilded Lilly was now a winter wonderland, floating above the sweating, miserable city like a glitch in the universe.

Simon flopped backward into a snowbank. It crunched under him. It was cold, wet, and real. Or real enough. He stared up at the purple sky, now filtered through a haze of falling white. "This is... expensive. We're wasting thousands of Golds."

Marie dropped down next to him, her coat sprawling out like a snow angel's wings. Her breath plumed in white clouds. "We can't fence these without the Watch tracking the serial numbers. Might as well use 'em."

"Fair point."

They lay there for a long time, side by side, not touching but close enough to feel the body heat of the other. The city noise was muffled by the snow, distant and irrelevant.

"My dad used to talk about snow," Simon said quietly. He didn't know why he was saying it. He never talked about his dad. "He was from the Uplands. Said it made the world look clean. I thought he was lying."

"My mom hates the cold," Marie said, staring at a snowflake drifting toward her nose. "She says cold makes your joints lock up. She works in the textile mills. The weaving spells give her arthritis."

"The mills?" Simon turned his head, snow crunching near his ear. "Rough gig. My old man worked the slag-pits. Same deal. Magic eats you up eventually."

"Yeah," Marie sighed. "It does."

The banter, the defensiveness, it had all melted away with the heat. In this artificial winter, they weren't thieves or rivals. They were just two kids taking a break from a world that wanted to grind them into dust. It was an unexpected connection, forged in ice.

"You think the Wyvern likes snow?" Simon asked.

"I think the Wyvern is a cold-blooded reptile and would probably fall out of the sky if it flew through this," Marie giggled. It was a girlish sound, completely at odds with the knife she kept in her boot. "We've created a no-fly zone."

Simon closed his eyes. The cold was seeping into his bones, numbing the bruises from the climb, the ache in his hand. He felt peaceful. For the first time in years, his brain wasn't racing with calculations of debt and risk. He was just... existing.

"We should build a snowman," Marie announced suddenly.

"We are professional criminals, Marie. We don't build snowmen."

"I'm building one. You can supervise." She sat up and started rolling a snowball. "His name is going to be Baron Von Melty."

Simon snorted. "Fine. But he needs a weapon. It's a rough neighborhood."

He sat up and helped her. They worked in a comfortable silence, packing the snow, stacking the spheres. They used debris from the roof for features—a rusted bolt for a nose, two dead mana-batteries for eyes. Simon found a jagged piece of wire for a sword.

"He looks terrifying," Marie decided, stepping back to admire their work. Baron Von Melty stood three feet tall, listing slightly to the left, armed with a wire shank.

"He fits right in," Simon agreed.

He looked at Marie. Her cheeks were flushed pink from the cold, her eyes bright and alive. She didn't look like a thief. She looked like a girl on a holiday she could never afford. A sudden, sharp pang of melancholy hit him. He knew this wasn't real. The spheres were fuel. They would burn out. The magic would fade.

"It's stopping," Simon said softly.

Marie looked up. The snow had thinned. The flakes were getting smaller, turning to slush before they hit the ground. The magical chill was losing its war against the Oakhaven summer. The air was warming up, the smell of sulfur creeping back in at the edges.

"No," she whispered. She reached for the crate, but it was empty. They had smashed them all.

"It was good while it lasted," Simon said, standing up. His clothes were soaked, and as the heat returned, that wetness was going to become miserable. But the memory... the memory was cool and dry.

Marie stared at the melting snowman. Baron Von Melty was already drooping, his wire sword slipping from his slushy grip. "It’s not fair," she said. Her voice was small. "It's just... not fair. We had five minutes."

"Five minutes is more than most people get," Simon said. He offered her a hand. She looked at it, then up at him. She hesitated, then took it. Her grip was strong, calloused.

She pulled herself up. "You're not terrible, for a Guild rat."

"You're okay, for a freelancer."

The snow was vanishing rapidly now, revealing the dirty tar paper beneath. The illusion of purity was dissolving into gray sludge. The city noise—sirens, shouting, the mechanical roar—crashed back in as the sound-dampening magic failed.

The heat hit them like a hammer. It felt hotter than before, the humidity instantly making them sweat again. The joy evaporated, leaving a sticky residue of reality.

Marie let go of his hand. She stepped back, the walls going back up. Her eyes hardened. She checked her pockets, ensuring her tools were still there. The moment was over.

"The Penthouse," she said, her voice flat. "We still need to check the vault."

"Yeah," Simon said. He felt a hollow ache in his chest. "Right. The vault."

He walked to the edge of the roof and peered over. The Wyvern was gone. The coast was clear. But as he looked down into the alleyway, he saw something else. Something that made the sweat on his neck turn cold for a completely different reason.

Parked five stories down, silent and black, was a carriage with no horses. It hovered slightly off the ground, humming with dark, restrained power. On the door was a crest in silver: a weeping eye.

The Inquisitors.

They weren't here for the wizard's vault. They were here for something else. Or someone else.

Simon turned back to Marie. She was standing by the chimney, looking at the puddle that used to be their snowman. She didn't see the carriage yet.

"Marie," Simon said, and his voice trembled.

She looked up, annoyed. "What now?"

"The snow," Simon whispered, backing away from the ledge. "The magic... it didn't just cover the roof. It sent out a signal. A massive magical flare."

Marie's face went pale. She understood instantly. Unauthorized use of High-Tier illusion magic. In a restricted zone.

From the stairwell door—the only exit from the roof—came a sound. Not a bang, or a shout. But the soft, metallic *click* of a heavy lock being disintegrated by a void-spell.

The door handle began to turn, slowly, with agonizing precision.

Simon looked at Marie. The joy was gone. The connection was severing. All that was left was the survival instinct, sharp and cruel.

"Run," he mouthed.

But there was nowhere to run.

Unfinished Tales and Fun Short Stories to Read

The Heat Death of the Gilded Lilly is an unfinished fragment from the Unfinished Tales and Random Short Stories collection, an experimental, creative research project by The Arts Incubator Winnipeg and the Art Borups Corners Storytelling clubs. Each chapter is a unique interdisciplinary arts and narrative storytelling experiment, born from a collaboration between artists and generative AI, designed to explore the boundaries of creative writing, automation, and storytelling. The project was made possible with funding and support from the Ontario Arts Council Multi and Inter-Arts Projects program and the Government of Ontario.

By design, these stories have no beginning and no end. Many stories are fictional, but many others are not. They are snapshots from worlds that never fully exist, inviting you to imagine what comes before and what happens next. We had fun exploring this project, and hope you will too.